Razlika izmedju Licha i Ilidiana
:: World of Warcraft :: Lich King
Strana 1 od 2•
Strana 1 od 2 • 1, 2 
Razlika izmedju Licha i Ilidiana
Kao sto znate Ilija je demonic night elf hunter sa prejakim mocima.Mana mu je samo to sto ima malo armora.
Dok Lich(Arthas humanoid) je paladin koji ima na sebi plate i njegove holy moci su gromovi.Sem sto ima razorne moci.Ima puno armora
Po mom misljenju trebace svih 6 raid grupa biti pune da bi se savladala ova nevidjena sila koje se krije na vrhu Icecrown Citadel

Dok Lich(Arthas humanoid) je paladin koji ima na sebi plate i njegove holy moci su gromovi.Sem sto ima razorne moci.Ima puno armora
Po mom misljenju trebace svih 6 raid grupa biti pune da bi se savladala ova nevidjena sila koje se krije na vrhu Icecrown Citadel
Re: Razlika izmedju Licha i Ilidiana
Hvala Crusher,na obavestenju
Svet Računara
Nemoguće postaje moguće !
Nemoguće postaje moguće !
Re: Razlika izmedju Licha i Ilidiana
Icecrown Citadel je 40 man raid
Inace kod bossova da li nosi plate ili sta vec nije bitno boss je boss po defaultu su postavljeni na lvl 225
to su world bossovi(onyxia,illiden,arthas(tj lich)) a ono sto vecina ljudi ne zna je da su bossovi u gradovima
(Sylvana u UC,Thral u ORG,onaj lik u SW,i boss Ironforgea) postavljeni na lvl 255 sto znaci da su jaci od world bosseva tako da je mnogo veci uspeh ubiti town bossa nego world a to jos otezava cinjenica da su gradovi puni ljudi.. ali Arthas ce morato biti postavljen na lvl veci od 225 je ce igraci moci da dostignu lvl 80
Inace kod bossova da li nosi plate ili sta vec nije bitno boss je boss po defaultu su postavljeni na lvl 225
to su world bossovi(onyxia,illiden,arthas(tj lich)) a ono sto vecina ljudi ne zna je da su bossovi u gradovima
(Sylvana u UC,Thral u ORG,onaj lik u SW,i boss Ironforgea) postavljeni na lvl 255 sto znaci da su jaci od world bosseva tako da je mnogo veci uspeh ubiti town bossa nego world a to jos otezava cinjenica da su gradovi puni ljudi.. ali Arthas ce morato biti postavljen na lvl veci od 225 je ce igraci moci da dostignu lvl 80
Re: Razlika izmedju Licha i Ilidiana
Pa tu si upravu verovatno ce biti mnogo jaci od dosadasnjih bossova.
Re: Razlika izmedju Licha i Ilidiana
Jeste bice jaci od dosadasnjih bosova ali naci ce se nacin i da se ubije lichking naravno nista bez shamana.
The legend are famous but SHAMAN never die
Re: Razlika izmedju Licha i Ilidiana
Ti si debil ali najozbiljnije
Kakav shaman svi guildovi samane uzimaju SAMO KAO HEALERE tako da STFU i hiluj.....Healbote
a i ko da ces videti arthasa uopste van privatnog servera gde ce najverovatnije moci da ga ubije petoro ljudi.......bruka i sramota
Ubi ga ti na oficijalu pa onda mi seri sta god oces
Kakav shaman svi guildovi samane uzimaju SAMO KAO HEALERE tako da STFU i hiluj.....Healbote
a i ko da ces videti arthasa uopste van privatnog servera gde ce najverovatnije moci da ga ubije petoro ljudi.......bruka i sramota
Ubi ga ti na oficijalu pa onda mi seri sta god oces
Re: Razlika izmedju Licha i Ilidiana
E da malo se potrudite videli bi da shamani nemoraju biti samo healeri,tj mogu da nanesu dobar dmg,ali ako vi tako kazete
The legend are famous but SHAMAN never die
Re: Razlika izmedju Licha i Ilidiana
Imaju oni dobar DPS ali prvih 7 minuta.......a boss traje 1 sat?????!?!?!?!?!?!?!?!?!?!?!slf'[l
';
A ko je jos lud da pored Mageva i rougova kao dps-a vodi shamana==== Niko,to samo mozda kod vas na privatnom moze ali jbga kad nema veze sa zivotom
';
A ko je jos lud da pored Mageva i rougova kao dps-a vodi shamana==== Niko,to samo mozda kod vas na privatnom moze ali jbga kad nema veze sa zivotom
Re: Razlika izmedju Licha i Ilidiana
Ma ko br nema veze sa zivotom jeste shaman moze biti dobar healer ali nanese dmg koji se od njega trazi odalji se par totema i heal tako moze a druid nanosi extra dmg[medved]i on je 2 puta bolji od mage-a i rouga
The legend are famous but SHAMAN never die
Re: Razlika izmedju Licha i Ilidiana
Aj nadji mi JEDAN hi end guild da ima druida kao DPS necu ti vise nista reci
Druid DPS...............HAHAHAHAHAHAHAHAHAHAHAHAHAH jos u raidu HAHAHAHAH aj da si reku u cat formi ali medved.....LOLz
Druid DPS...............HAHAHAHAHAHAHAHAHAHAHAHAHAH jos u raidu HAHAHAHAH aj da si reku u cat formi ali medved.....LOLz
Re: Razlika izmedju Licha i Ilidiana
Evo vam najnoviji info o WoTLK
Ove nedelje, dosta poznatih sajtova bilo je pozvano na prezentaciju Wrath of the Lich King u Blizzard prostorije koje su se održale u Irvine, California. Tamo je prikazan Northrend u trenutnoj fazi razvoja, Death Knight u akciji, i dato je par sati igre pozvanim korisnicima da pogledaju kako to izgleda, a takodje dosta njih je i uradio intervju sa Blizzard developer-ima - J. Allen Brack, Jeff Kaplan and Tom Chilton.
Blizzard je otkrio dosta novih stvari u vezi WotLK, a listu koju smo sačinili prikupljena je sa dosta izvora, i naravno očekujte nove informacije uskoro.
General
All 25 man raids in Wrath will also be available to complete with 10 players. This is so that more players will get to see end game content (Even the Arthas encounter will be available as a 10 man raid).
There will be completely different loot tables for the two different raid types. They will also be on separate cool downs, so players could fight in both the 10 man and 25 man raid on the same day if they wish.
The mounts available to buy in Wrath will probably be able to take passengers. These mounts will also work in the old world (Provided they are land mounts), so players can give low-level characters a ride! The new mounts will also be slightly faster, around the speed of the Armored Netherdrakes.
All 5-man instances in Northrend will feature Heroic modes, and the loot tables for the 2 modes will be totally separate. Heroic dungeons will have their own "Tier" of armor completely unique to that level dungeon.
Death Knight:
Death Coil -- Depletes all Runic Power, dealing 600 damage to a non-Undead target, or healing 900 damage on a friendly target.
Death Grip -- This is the Death Knight's "taunt" ability. It also pulls the target to the Death Knight, forcing them to attack the Death Knight for a short amount of time. Yes, I said pulls the target; Blizzard is going to allow players to move mobs in the expansion both with Death Grip, and other knockback/pull abilities. This works on players too, so PvP balance ahoy!
Chains of Ice -- Roots the target in place. When the spell fades, it places a snare on the target that reduces in potency as the duration runs out.
Raise Dead -- Raises a nearby corpse to fight for the Death Knight for 2 minutes. If used on a player corpse, the player has the option to play as the ghoul for the duration -- gaining access to the ghoul's abilities.
The ghoul has the ability to do the following:
Leap to the target
Rend for decent damage-over-time
Stun target, and of course more
Death Pact -- Sacrifices the raised ghouls to heal the Death Knight.
Death and Decay -- Targeted, AoE Damage-over-time which pulses similar to the Paladin spell Consecration. Anyone affected by Death and Decay has a chance to be feared.
Frost Presence -- Increases Armor by 45% and allows the Death Knight to generate 25% more threat. Only one presence can be active at any time.
Unholy Presence -- Increases Attack Speed and Movement speed by 15%. Only one presence can be active at any time. This was described by Tom Chilton as the "PvP" presence.
Anti-magic Shield -- Reduces the damage of the next magical spell cast on the Death Knight by 75%. It also converts the damage reduced into Runic Power.
Strangulate -- Depletes all Runic Power, dealing minor damage and silencing the target for up to 5 seconds.
Summon Deathcharger -- Allows the Death Knight to summon a Deathcharger mount. This mount is acquired through quests, similar to the Paladin and Warlock land mounts.
Death knights will be available to all players with level 55 characters
Players can create one death knight per realm, per account
Death knights can be any of the races
Once created, death knights can undertake a series of quests to introduce the player to the new class and its associated lore
Death knights utilize a rune system as their resource mechanic
Three different rune types are available: Unholy, Frost, and Blood
These runes allow death knights to cast spells and abilities; spells can cost any combination of these runes
Spent runes automatically refresh after a set period of time, similar to a rogue’s energy bar
The death knight will have the ability to customize which array of six runes is currently available
As rune abilities are used, the death knight also generates another resource called Runic Power
The death knight will have several abilities that cost all available Runic Power, with varying levels of effectiveness based on total Runic Power spent
Runic Power decays over time if it’s not spent, similar to a warrior’s rage bar
The death knight has three different presences to use: Blood, Frost, and Unholy; each presence grants the death knight a unique buff that will allow him or her to fulfill different roles in combat
The death knight can serve either as a tank or as a melee-based damage-dealing class
Death knights are designed to be highly viable tanking, magic-using characters
Death knights will have the ability to summon undead guardians to fight by their side
Death knights will have the ability to summon a Deathcharger mount.
Ove nedelje, dosta poznatih sajtova bilo je pozvano na prezentaciju Wrath of the Lich King u Blizzard prostorije koje su se održale u Irvine, California. Tamo je prikazan Northrend u trenutnoj fazi razvoja, Death Knight u akciji, i dato je par sati igre pozvanim korisnicima da pogledaju kako to izgleda, a takodje dosta njih je i uradio intervju sa Blizzard developer-ima - J. Allen Brack, Jeff Kaplan and Tom Chilton.
Blizzard je otkrio dosta novih stvari u vezi WotLK, a listu koju smo sačinili prikupljena je sa dosta izvora, i naravno očekujte nove informacije uskoro.
General
All 25 man raids in Wrath will also be available to complete with 10 players. This is so that more players will get to see end game content (Even the Arthas encounter will be available as a 10 man raid).
There will be completely different loot tables for the two different raid types. They will also be on separate cool downs, so players could fight in both the 10 man and 25 man raid on the same day if they wish.
The mounts available to buy in Wrath will probably be able to take passengers. These mounts will also work in the old world (Provided they are land mounts), so players can give low-level characters a ride! The new mounts will also be slightly faster, around the speed of the Armored Netherdrakes.
All 5-man instances in Northrend will feature Heroic modes, and the loot tables for the 2 modes will be totally separate. Heroic dungeons will have their own "Tier" of armor completely unique to that level dungeon.
Death Knight:
Death Coil -- Depletes all Runic Power, dealing 600 damage to a non-Undead target, or healing 900 damage on a friendly target.
Death Grip -- This is the Death Knight's "taunt" ability. It also pulls the target to the Death Knight, forcing them to attack the Death Knight for a short amount of time. Yes, I said pulls the target; Blizzard is going to allow players to move mobs in the expansion both with Death Grip, and other knockback/pull abilities. This works on players too, so PvP balance ahoy!
Chains of Ice -- Roots the target in place. When the spell fades, it places a snare on the target that reduces in potency as the duration runs out.
Raise Dead -- Raises a nearby corpse to fight for the Death Knight for 2 minutes. If used on a player corpse, the player has the option to play as the ghoul for the duration -- gaining access to the ghoul's abilities.
The ghoul has the ability to do the following:
Leap to the target
Rend for decent damage-over-time
Stun target, and of course more
Death Pact -- Sacrifices the raised ghouls to heal the Death Knight.
Death and Decay -- Targeted, AoE Damage-over-time which pulses similar to the Paladin spell Consecration. Anyone affected by Death and Decay has a chance to be feared.
Frost Presence -- Increases Armor by 45% and allows the Death Knight to generate 25% more threat. Only one presence can be active at any time.
Unholy Presence -- Increases Attack Speed and Movement speed by 15%. Only one presence can be active at any time. This was described by Tom Chilton as the "PvP" presence.
Anti-magic Shield -- Reduces the damage of the next magical spell cast on the Death Knight by 75%. It also converts the damage reduced into Runic Power.
Strangulate -- Depletes all Runic Power, dealing minor damage and silencing the target for up to 5 seconds.
Summon Deathcharger -- Allows the Death Knight to summon a Deathcharger mount. This mount is acquired through quests, similar to the Paladin and Warlock land mounts.
Death knights will be available to all players with level 55 characters
Players can create one death knight per realm, per account
Death knights can be any of the races
Once created, death knights can undertake a series of quests to introduce the player to the new class and its associated lore
Death knights utilize a rune system as their resource mechanic
Three different rune types are available: Unholy, Frost, and Blood
These runes allow death knights to cast spells and abilities; spells can cost any combination of these runes
Spent runes automatically refresh after a set period of time, similar to a rogue’s energy bar
The death knight will have the ability to customize which array of six runes is currently available
As rune abilities are used, the death knight also generates another resource called Runic Power
The death knight will have several abilities that cost all available Runic Power, with varying levels of effectiveness based on total Runic Power spent
Runic Power decays over time if it’s not spent, similar to a warrior’s rage bar
The death knight has three different presences to use: Blood, Frost, and Unholy; each presence grants the death knight a unique buff that will allow him or her to fulfill different roles in combat
The death knight can serve either as a tank or as a melee-based damage-dealing class
Death knights are designed to be highly viable tanking, magic-using characters
Death knights will have the ability to summon undead guardians to fight by their side
Death knights will have the ability to summon a Deathcharger mount.
Re: Razlika izmedju Licha i Ilidiana
Uglavnom meni najjaca fora je sto ce mountovi moci da primaju dvojicu igraca a i ovaj DK ce da jebe kevu koliko vidim
Re: Razlika izmedju Licha i Ilidiana
E to je odlicno mount moze 2 playera da primi fino a DK jebe kevu
Expect no sympathy from me I'm an mc
This is how I'm supposed to be
Cold as a G, my hearts frozen it dont even beat
So expect no apologies
This is how I'm supposed to be
Cold as a G, my hearts frozen it dont even beat
So expect no apologies
Re: Razlika izmedju Licha i Ilidiana
TO ZA MOUNTA CE BITI DOBRO,DA LI STE CULI DA CE BITI MOUNT ZA 30 LVL?
Strana 1 od 2 • 1, 2 







